Description
GLOCK 18C GEN 3 AIRSOFT PISTOL 9MM BB GREEN GAS POWERED FULL-AUTO/SEMI-AUTO BLACK
The Glock 18 is a particular fire variant of the Glock 17, made in line with the Austrian anti-terror unit EKO Cobra. This machine gun has a switch exhaust control selector, inserted into the toothed piece on the rear left half of the slide. With the selector in the basic position, the gun will fire in a fully programmed manner and with the selector in the high position, the gun will fire in a semi-natural way. Given its intended use as a machine gun, all in all it is only used by counter-terrorism agents and is not accessible to the general population in many nations.
In the game, the Glock-18 is the terrorist group’s spawn weapon. A player T will receive a Glock at the start of a round, assuming he is the main round in the middle, passed into the last round, or on the other hand, assuming he finished the last round without a gun.
Assuming players want it, they can also purchase one from the purchase menu. You can access the purchase menu for the two groups in previous games and in Global Offensive before the update on January 23, 2013; however, it has since limited itself to the terrorists’ buying menu, so to speak. It is arguably the least expensive weapon in the Counter-Strike series, costing just $ 200 in Global Offensive (the others are P2000 and USP-S) and $ 400 in previous games.
While the GoldSrc versions of the Glock-18 bear a special resemblance to the original pistol, the Source variant bears an even closer resemblance to the Glock 19, the shortened form of the Glock 17. The rendering in Global Offensive, at the sight of Left 4 Dead 2’s Glock pistol, is clearly reminiscent of a Glock 26, but the slide and casing have been extended to the length of the Glock 17.
Unlike the original Glock-18, the in-game rendering of the Glock-18 highlights a selector and burst fire mode instead of the timed mode. It is one of the two weapons in Counter-Strike with burst mode, the other is the FAMAS. The player spawns with the weapon in autoloader mode and can switch to burst mode with the other fire key and can return to the autoloader explosion using the other fire key once again. In Global Offensive, changing the fire mode makes a particular “click” concussion evident to all players. Burst fire offers a much higher rate of fire considering the higher burst damage, at the expense of more time between explosions and less controllable reaction and error. It is recommended to include automatic charging mode for medium and long distances and burst mode for short distances.
Compared to other weapons, the Glock-18 has second-tier capabilities and an unfortunate entry into the defensive layer in GoldSrc games. Try not to be fooled by the way it doesn’t have a visual backlash, it has the inaccuracy of ending up in GoldSrc games. It is common for the Glock to be discarded for better weapons. Despite its huge flaws, its advantages are its magazine size (20 rounds, the second largest for pistols that only lose against double Berettas), low kickback, high rate of fire, and great accuracy in all games.
As a weapon, it is also light and has a short reload time. These advantages are exposed in the weapon modifications, where players have to ration money and many players skip the shield, headgear, and more advanced weapons. The Glock’s high rate of fire and burst mode make it powerful to run and therefore a good compromise for precision CT generation pistols (USP / USP-S / P2000). The Glock has all the characteristics of being powerful at close range against unarmored opponents. Paired with the FAMAS, the robots will never use the Glock’s burst fire, favoring the autoload mode all things being equal.
Regardless of whether the player has set the Glock to fire in burst mode, it can fire semi-naturally when attached to strategic protection.
In case it is equipped with the K&M machine gun or the Schmidt machine gun, the Glock will share a 120-round ammo reserve with them. This is because each of the three weapons uses 9mm Parabellum ammo, however the ammo is shared exclusively in the GoldSrc Counter-Strike games. In Counter-Strike: Source and Counter-Strike: Global Offensive, a wide range of shared ammo has been removed.
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